The world is changing. We are moving from a site-centric world (site in the old sense of the word) to a network-centric world. But it's a new world with lots of uncertainty. How does a business deal with the fact that Facebook, Twitter, LinkedIn have such a great presence in the network-centric world? Ignore them? That would be wrong -- just as wrong, in fact, as it would be to ignore the largest players in the real world of real estate. But a safe bet would be for businesses to invest in a little real-estate of their own, and grab a piece of the American dream. There's a nascent market of "enterprise 2.0" companies (I am with one of them) ready to respond to the market, and already the market is beginning to see the value. I'll share more as I move along -- I've been on the job (officially) less than one week. But it's one of the most interesting and exciting markets that I've competed in for quite some time. It's a great place.
Before I became a technology marketer, I worked as a theater producer. My partners and I ran a small, professional theater company in Berkeley (99 seats, Equity waiver), where we quickly learned the power of PR. Back then, as today, one review by a powerful reviewer could make or break your production. [...]
I’m a BIG fan of the new device. But that doesn’t stop me from whining and complaining. The iPad wants to be much more than what it is. And the more one kvetches in the networked world, the more, I believe, that Apple will listen. That’s why God invented early adopters. 1. [...]
The world is changing. We are moving from a site-centric world (site in the old sense of the word) to a network-centric world. But it's a new world with lots of uncertainty. How does a business deal with the fact that Facebook, Twitter, LinkedIn have such a great presence in the network-centric world? Ignore them? That would be wrong -- just as wrong, in fact, as it would be to ignore the largest players in the real world of real estate. But a safe bet would be for businesses to invest in a little real-estate of their own, and grab a piece of the American dream. There's a nascent market of "enterprise 2.0" companies (I am with one of them) ready to respond to the market, and already the market is beginning to see the value. I'll share more as I move along -- I've been on the job (officially) less than one week. But it's one of the most interesting and exciting markets that I've competed in for quite some time. It's a great place.
These many experiments have given us something else to think about -- the use of the word "creative," which, as I noted, is a term that the advertising community has branded and defined too narrowly. As the entire universe of crowdsourcing has demonstrated, the work that people can be tapped to do is the most important stuff there is. For the essence of "creative" is creating, the making of things, without which there'd be nothing (literally). And, as companies like MOFILM, Aniboom, and Talenthouse are demonstrating, the things we are talking about are potentially great things -- this is not the world of amateurs, but a newly organized world of professionals -- and people on their way up (e.g., MOFILM has done a great job connecting with students in film school) -- who are motivated to work (at least part of the time) in environments that are less hierarchical and more network-centric. That, of course, has long been one of the promises of the social web, but I believe that "crowdsourcing creative" is pushing the outer edges of social technology design and that we can all learn a lot from it. I've been watching this market for quite some time (disclosure = Aniboom was a client of my agency a while back), and these are three things I've observed.
Touch is not a new technology. It's been around many years, but mostly as a labs-and future-of-technology showcase. Of course, the iPod/iPhone changed all that, and it's fair to say that Apple and its many device-manufacturer followers have been teaching the world to touch for several years now. I got a good reminder of this about a year ago when I picked up a magazine and unconsciously spread my fingers over the print, attempting to make the type bigger; the iPhone had already trained me to use a computer UI to navigate the world of physical media (a creepy but enlightening moment). But what many people are discovering this month is that touch is a much more compelling modality when the form factor -- the size, weight, and field of play of the device -- is right. Many things that worked OK on the iPhone work even better on the iPad. If the iPhone was the first device to begin to teach the world to touch, the iPad may usher in a bigger wave of education. And if that happens, all the hype surrounding Apple's magical device will be deserved. Because of if the world learns to touch, computing may in fact change forever.
I am in Savannah this week for a talk with teachers at the city's fabled school of arts and design. It's my second visit tot the city, and almost as soon as I set my bag on the ground at the airport taxi station, I was overcome with the irresistible urge to speak in a Southern accent. I almost did -- a lady on line ahead of me asked a question, and it was all I could do to hold onto my New York/New Jersey/Northern California cadence, a 50-year plus work-in-progress that one might think is undoable. But undo I almost did. I've seen it happen to others. Years ago, a college girlfriend, whose family hailed from New England, moved to South Carolina and 18 months later she easily could have passed for a lady in a Tennessee Williams play ("lemonade, lemonade ... made in the shade"). Didn't make sense -- and it didn't seem right. But over the years I noticed the effect on other people. So what is it about southern accents that make them contagious, if in fact they are contagious. I've decided to crowdsource this question, here on this blog and through several social networks. But to get things started, here are a few pet theories of mine, developed at different times over the years, reflecting the different stages of evolution of my cynical self, which leans neither North, South, but probably East.
Very interesting entry yesterday on the Harvard Business Review blog (one of my new faves). Umair Haque, director of the Havas Media Lab, has posted a short, sharp screed about the "social media bubble," complaining that it is "largely home to weak, artificial connections, what I call thin relationships." I've got many issues with the logic of Umair's argument. At times, I can't tell if he's complaining about the failure of social media to live up to its own hype or the failure of social media to live up to the early hype of the Web in general (as when he writes, "there's this old trope: the Internet runs on love. Equally, though, it's full of hate: irrational lashing-out at the nearest person, place, or thing that's just a little bit different."). And I can't yet tell if Umair wants to save social media from itself, or whether he just wants to burst the bubble (he's in the industry, so I am betting on the former). But I do like the he's chosen a forum like the HBR blog to launch this conversation. At the moment, I see 57 comments from what looks like a broad range of readers. And he's promising a follow-up on "we can do" about this sad state of affairs. I'm waiting for the next post impatiently. This is an important conversation and I hope Umair guides it well.
Good post by Roberto Verganti on the Harvard Business Review blog. Topic is how "user-centered innovation" is not sustainable.... It's an interesting perspective, and one that might add depth to the discussions many businesses are having today about the design and implementation of social media. The bias in this world -- and it's a good one -- is for user experience. But our rational obsession with the user can easily obscure the difference between the work that UE/UI professionals do and the work that social-media innovators do. Both are important, but it's important to see them on different horizons, to borrow from the old McKinsey model for corporate growth. Even Facebook -- a company that has developed the gold standard for user experience in social media today (a standard that CEO/founder Mark Zuckerberg proudly calls "elegant organization") -- will sometimes ignore the crowd and bet on a feature, a functionality, a concept that will play big in the future (i.e., across a later time horizon).
Hutch Carpenter, VP of Product at Spigit, has a nice post about the "two-year lag" that separates Web 2.0 and Enterprise 2.0 adoption. I like the lineup of technologies in this review -- from wikis, to blogs, to microblogs, to location-based mobile apps, etc. But it really gets interesting as Carpenter wraps up, noting that the latest stuff is not just about tools but the rules of social engagement. This has always been the case -- and social media tech consultants have lectured on the topic ad naseum -- but what's new today is how game logic is getting woven into the user experience.
Recently, I attended a workshop at a management consulting company where a very smart social media practitioner blithely dismissed IT as an important stakeholder on social media projects. There was a time when many agreed that IT doesn't matter (Nicholas Carr's argument that IT is no longer a competitive differentiator, because every business has it), but lately the rap is that the IT professional doesn't matter. It's an unfortunate view -- it's not only disrespectful, but way short-sighted. Yes, many great, emergent Enterprise 2.0 projects can be launched in the cloud, on a personal credit card, without the knowledge or consent of IT. But that's just a snapshot of where we are today, and it would be a mistake for people to conclude that all things 2.0 and in the cloud leave IT on the sidelines.
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All Things That Rise — a broad inquiry into our physical, intellectual, and emotional limits at the dawn of “the age of intelligent machines.” I will look at how people, businesses, and governments are using a range of intelligence-enhancing technologies — from consumer gadgetry, to the full panoply of social technologies, to the new frontier of artificial intelligence, robotics, and biotechnology — to rise above those limits.
My hypothesis is that the socializing effects of these technologies is driving the evolution — evolution with a little “e” — of smarter, more competitive, and, ultimately, more ethical organizations and systems. But I will be looking at the negative effects as well — information overload, public safety, cultural divides, etc. Evolution is a complex affair, and it pays to look at winners and losers — and saints and sinners — all around. Hope you will join me on this little journey. I’m just getting started.
–Giovanni Rodriguez, co-founder, The Conversation Group